huck
huck
huck is an interactive garment that transforms the body into a responsive interface. Designed to be manipulated in real time, the piece allows external users to influence its wearer through tactile interaction, shifting form, and controlled temperature changes—blurring the boundary between clothing, technology, and embodied experience.
Constructed through a hybrid material system, the garment integrates inflatable structures, nitinol wires, and silicone elements to enable dynamic movement and physical transformation. These changes are not pre-scripted but activated through interaction, allowing the garment to respond directly to external input.
Accessed via an augmented reality (AR) mobile application, huck introduces the concept of hacking into physical space. Users can engage with the garment remotely, altering its behaviour and appearance, while the wearer becomes part of a shared, networked interaction.
At its core, huck explores vulnerability, control, and connection. By allowing others to intervene in the garment’s behaviour, the body itself becomes an interface—open, responsive, and co-authored. The project questions traditional ideas of authorship and agency, proposing a new mode of interaction where identity and sensation are shaped collectively through technological mediation.
huck