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WOLVES ARE TOO EXCITING TO COLLAPSE  🖇  



“Wolves are too exciting to collapse” takes inspiration from the traditional video gaming industry, the products of which have been in many cases characterised by heteronormative elements, linearity of time, and a predefined evolution of objectives to be able to win.


The interactive game embraces liminal space and time, queer dynamics, and non-finite gameplay, using this way game engine technology as a means to deconstruct hierarchical value systems imposed by purpose-driven UX design approaches.